


Toggle the profanity filter for words appearing in the chat log and other UI elements. Toggle the graphical display of damage and status effects. Pressing the same key again hides it.Įnable canceling of actions by selecting them again from the action bar while they are being cast or channeled. I'll explain the macros in the macro thread over here.When the macro bar is hidden, pressing the Ctrl or Alt key (or the gamepad button to which the macro bar has been assigned) displays the macro bar. I replaced my debug macro with my Opo-opo minion, because tiny fucking monkeys. The last image with the blatant vertical hotbar is the one that is typically hidden. Edit: It took me more than a day to get this up, but here it is. Maybe I should main scholar and not WHM, but.WHM for life. In the end, for me, it all comes down to prediction and preparation and that is why I have my current setup. Ctrl modifier for buffs and medica doesn't bother me because I can predict their usage and queue it up before my current cast/GCD is over. The reason that hotbar 3 is easier to access is because it's my aggressive damage spells, DOTs, holy, stone etc. Hotbar 2 is accessed with a Ctrl modifier, which sounds weird, but Hotbar 3 is what I use for my secondary hotbar. I move primarily with mouse during combat, even often in place of strafing because I can often predict it ahead of time and prepare. Since I main WHM, most of my skills can fit nicely between 1 and 5. Will supply a screenshot tomorrow in a ninja edit. Ctrl+H toggles my HUD and removes irrelevant bits, Ctrl+X brings up everything that is hidden for a bit of debugging, Ctrl+R is return, Ctrl+T teleport, etc etc. I hide irrelevant information (inventory, exp, main menu, etc) using a hidden hotbar of macros. Personally, I prefer to leave as much open as I can get to allow for me to see more of what is going on around me.

^ Waaaaay too much screen real estate taken up with hotbars.
